Holographic Imaging and Stereo Perception

Using 2-D Images to Create 3-D Perceptions

AJ Minich

Psych 221: Visual Imaging Systems

March 2008

 

wandell_anaglyph.jpg

Anaglyph of Prof. Brian Wandell, Stanford University.
Courtesy Center for Multi-Disciplinary Teaching and Research.

 

 

Introduction   |   Methods   |   Results   |   Conclusions   |   References   |   Appendix

 

 

In this paper, I study several methods of presenting a 3D image on a 2D viewing surface.  The production of these types of 3D images represents few technological challenges, but the drawbacks inherent in using 2D surfaces to present 3D information suggests the need for more sophisticated viewing devices.  I conclude with a brief discussion of other possibilities in the field of 3D imaging, either using 2D viewing surfaces or other means, and its significance to the future of the display industry.

 


Introduction

 

At the moment, display technology is quickly approaching a fundamental limit: the ability of the human eye to see fine detail.  As technology giants like Samsung and Panasonic achieve higher and higher densities of pixels within their flat-panel displays, the display industry faces the problem that resolution scaling will no longer make a difference to human perception. 

The standard limit of human perception is approximately 300 pixels per inch, or PPI.  PPI is an absolute measure of display resolution that is independent of the size of the monitor.  Therefore, a 2” cell phone screen with 600x600 resolution and a 72” TV screen with 17280x12960 resolution both exhibit 300 PPI (Fig. 1).  Building a smaller cell phone display or increasing the TV screen’s resolution will yield no benefits to the end-user, because the human eye will sense no difference in resolution past the current point (Chastain).