EnVision 2020: AI and AR for Medicine

April 10, 2020 8:30 am to 6:00 pm

Abstract: SAVE THE DATE and join us at Stanford on April 10, 2020, when we envision the future of medicine. Engineers, scientists and physicians will come together to discuss how progress in sensing, AI and AR is advancing healthcare. Research labs, startup ventures and companies will share their innovative solutions in an interactive demo session.

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Workshop on the Future of Medical Imaging: Sensing, Learning and Visualization

April 4, 2019 8:30 am to 6:00 pm

Abstract:The workshop will include talks, panel discussions and demos that highlight:
Sensing: New imaging systems and modalities for pathology, optical biopsy, and surgical navigation
Learning: Methods for storing, organizing, sharing and analyzing data using deep learning
Visualization: VR/AR for surgical planning, training and navigation.

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Workshop on Medical VR and AR

April 5, 2018

Abstract: This workshop will bring researchers and clinicians who are using VR/AR to advance healthcare together with engineers who are developing the enabling technologies and applications.

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Scaled Machine Learning 2018

March 24, 2018 8:30 am to 6:00 pm

Abstract: Scaled Machine Learning was a one-day conference sponsored by Matroid and the Stanford Center for Image Systems Engineering.  The conference brought together university and industry researchers to discuss the advances in computing platforms for machine learning.

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Workshop on Augmented and Mixed Reality

May 11, 2017

Abstract: This workshop will bring together scientists and engineers who are advancing sensor technologies, computer vision, machine learning, head-mounted displays and our understanding of human vision, and developers who are creating new and novel applications for augmented and mixed reality in retail, education, science and medicine.

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Workshop on Cinematic VR and Immersive Storytelling

May 19, 2016

Abstract: The Workshop on Cinematic VR and Immersive Storytelling will bring together engineers and artists who are using VR technology to create compelling stories, be they fictional and cinematic or non-fictional and journalistic. We will hear from people who are using stereo imaging and depth cameras to capture and build virtual realities. We will learn how sound light field capture and synthesis can be combined with stereo imagery to represent the information that humans experience. We will discuss the challenges in the design of VR headsets and sensor-based human interfaces to recreate perceptual experiences. And we will hear from the people who are using these new technologies in innovative ways to create immersive experiences and share compelling stories. There will be an interactive demo session that will allow participants to take virtual trips to places in the world they have never been and to view the world through the eyes and ears of another person. Hear from the people who will tell you that we are at the threshold for a new way of creating, experiencing and sharing stories.

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ETIA 2015 Entertainment in the the Internet Age

June 16, 2015 9:00 am to June 17, 2015 5:15 pm

Abstract: The convergence of connectivity, bandwidth, and technology improvements is rapidly expanding entertainment distribution over the web to the living room, mobile, and beyond. Often scoffed at as an inferior entertainment platform, the web is now poised to leapfrog traditional distribution mechanisms, because of the rapid pace of innovation and ability to upgrade with a software download. The concept of this conference is to explore the “old”, the “new”, and the “future” in the context of the technology requirements for delivering a compelling entertainment experience over the web. Is traditional media in danger of being overrun? Find out by joining us for this 2 day event on the beautiful Stanford campus where technical, creative, and ecosystem experts will explore how the Internet is changing entertainment and provide context to help understand technology and application trends. A must attend for engineers, creatives, and researchers focused on future of entertainment over the Internet.

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The Workshop on Light Field Imaging

February 12, 2015

Abstract: We invite you to join us on February 12, 2015 at Stanford University to explore a new area of research, education and product development in Light Field Imaging.

The Workshop on Light Field Imaging will present a summary of the state-of-the-art and a glimpse into the future of technologies designed to capture and create light rays in a three dimensional scene. Participants will leave with a better understanding of the concept of a light field as it is used in geometric optics, computer vision, computer graphics and computational photography. The Workshop will include talks that summarize recent advances in light field cameras and light field displays, as well as applications of these technologies in entertainment, consumer devices, industrial applications and medical imaging. The Workshop will also include a panel discussion with experts from industry and academics addressing questions about the killer applications and challenges in product development, new areas for research and graduate training, and the future of light field imaging and how we get there. The panel discussion will be followed by a demo session that will include presentations by research labs and startup companies.

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Entertainment Technology in the Internet Age (ETIA) 2014

June 17, 2014 9:00 am to June 18, 2014 5:00 pm

Abstract: It wasn’t that long ago that entertainment technology was the purview of Hollywood and traditional broadcasters. Today, with the convergence of bandwidth and media technology coupled with consumer interest, everyone can be a producer/director resulting in a surge in media distribution over the web. Millions of consumers have switched from subscription pay television to relying solely on web services for their entertainment.

Through engaging panel discussions and presentations, with ample opportunity for audience participation and networking, the ETIA conference will examine topics including content creation, distribution, and monetization, as well as technical tools and solutions for shaping the user experience.

The “Exploration Zone” will include technology pioneers in kiosks presenting technologies to enable the Entertainment Holodeck concept. The Exploration Zone opens simultaneously with reception so attendees can eat, drink, discuss, and peruse the future at their leisure.

The topic for the evening event is "The Holodeck: Entertainment for the Next Generation" featuring Bing Gordon (KPCB), Dave Singhal (Light Field Interactive), David Cohen (Variety), Paul Debevec (USC ICT), Katie London (Microsoft Research) and Jon Peddie (Jon Peddie Research).

For photos of this event, go to

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Entertainment Technology in the Internet Age (2013)

June 18, 2013 to June 19, 2013

Abstract: Entertainment technology development and content deployment has historically been the purview of Hollywood and traditional broadcast media. However, rapid convergence of technology improvements in connectivity, bandwidth, and media processing coupled with consumer interest has caused a surge in media distribution over the web.

Produced by the Society of Motion Pictures and Television Engineers in partnership with the Stanford Center for Image Systems Engineering, this 2 day conference at the beautiful Stanford University campus will explore the tech, creative, and biz requirements for delivering a compelling, high quality, monetizable entertainment experience over the web covering 4 aspects of the ecosystem and include an evening event with keynote speaker(s).

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The Stanford Symposium on Biomedical Imaging

April 5, 2012 to April 6, 2012

Abstract: Jointly sponsored by

The Stanford Center for Image Systems Engineering
The Center for Biomedical Imaging at Stanford

The Stanford Symposium on Biomedical Imaging is designed to bring together scientists, engineers and physicians who are developing and using novel imaging technologies for the enhancement of human health and for the advancement of science.

You can learn more about this event at

Register now at

Submit an abstract at

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3D Imaging

January 27, 2011 to January 28, 2011

Abstract: This workshop will bring together scientists, engineers, and artists who are developing 3D imaging devices (such as mobile phones, digital cameras and displays) and applications (such as video games, movies, scientific visualization, medical imaging and robotic surgery). The workshop will feature talks on all aspects of 3D imaging, including image capture, processing, rendering, transmission, displays and perception.

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